My Reference by Eleanore Falck
Block out of a master study of a chest asset for class. Rendered in Zbrush. The challenge here is to be as accurate as possible from limited reference material.
I tend to do my blockouts in Zbrush. I like having access to all of my sculpting tools, even on less organic pieces like this. I use the crease edges/dynamic subdiv workflow to achieve these results. Zmodeler is obtuse, but highly effective once you get the hang of it.

Remember to set your scale!
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I'm going to attempt to rig this chest to open and close, as well as get the VFX present in game running as well. I have to work on an accelerated time table to achieve this. Currently midway through the high poly sculpt. Progress below. I should be able to wrap up this and the retopology this week, provided Covid doesn't knock me out.




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