Wednesday, August 26, 2026

1950's Kitchen

    This piece was an experiment with Unreal 5's path tracer and Nanite systems. This was done around the release of 5.2. The drive that was housing this project sadly died so I can't confirm. I do remember the wallpaper was colored procedurally using an RGB map I made in Substance Designer.

    All the models are the raw high poly assets. Nanite and path tracing really do make an environment that lets you slap whatever you want into the engine. I think the average polycount of the scene is around over a million but I can't be sure. Polycount wasn't really a concern considering I was targeting a still image.





 

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