This was a translation of some concept art by Yuka Soemy. This was around the time I was getting really into shader development in Unreal Engine post mentorship.

3826 tris. I envisioned this particular model as the thing you look at when you select "inspect" from the menu.
4k map for the metal and glass
Vertex animated fire mesh, which is just a weird cone. Procedurally controlled colors based off Fresnel, controllable size and speed. Offset is generated by scrolling textures.
UV based scrolling. Armed with new knowledge, i could for sure take out the texture sample controlling the vertical bars and just do it with some math.
Original Concept by Yuka Soemy
Hi res on ArtStation


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